![]() ![]() Since he will need to use the ability to summon a hawk to monitor enemy territory. We take with us one Sokolnik, which can be called a military man. This is of course a small percentage, however, it will not be superfluous. Since caches give an additional bonus of up to + 10% to attack. It is advisable to first study all the available military research in the legend and explore several “Buried Caches”. ![]() An attack on an enemy clan in the game Northgard. Without an army, it is not recommended to open the “Forbidden Cache” so as not to lose territory. Therefore, it is advisable to first get a hero and a good army in order to defeat the enemy who will come out of the cache. In the “Mysterious Cache” you can find resources and trouble. The clan relic will open the opportunity to get the “Mysterious Cache”, which contains a lot of valuable resources and bonuses to strength. Or, build a forge when Grif, a clan hero, is hired. The forge can be built when the first Iron appears, as it is needed to research the clan relic. Then you need to continue to develop the territory and build various buildings, including the Forge. Therefore, the initial game, and the rest of the game by the Orel clan, is completely repelled by Sokolniki and the special building Poultry House. Such resources will not be superfluous and it is not even necessary to hire a falconer in the third building, since the hawks are in separate slots. In the future, you can build a third “Aviary” to increase the resources received from the defeated neutral fighters. ![]() At the same time, two “Birdhouses” can bring more resources from the “Burial Ground” when the territory is cleared of neutral enemies. In the future, the second falconer can be used to increase production growth. In addition, the “Ptichnik” does not require a place for construction. We are building another Poultry House on the same territory so that falconers open territories faster. On the main territory, you need to build a building for sailors in order to receive “Gold”, which is needed to hire a hero and the first army. You can first build buildings for the production of food, and then another “Aviary”. We give priority to those territories where there is an opportunity to develop the production of “Food”. We explore new territories and colonize those free from neutral enemies. The tactics of the development of the clan “Eagle”, in the game Northgard.Īt the beginning of the game, we build the “Aviary” and a building for the extraction of firewood. To do this, you need to recapture the territory from the enemy clan, that is, to colonize. I focus on axe with the smith upgrade.Plunder allows hawks to extract useful territories with Boneyard in enemy territories. I see no point in making regular warriors either, the warchiefs will tank. I tend to use almost axe throwers only, shieldbearers can be a good meatshield sometimes, but not in this mission I think. When you're done mining, build army camps, 10 units at least, more if eco allows it.Īnd be sure to grab the Monster slayer lore before you attack. You can erase unused buildings.įor kröwns, build a trading post and a marketplace within the same tile, upgrade at least one of them, this gives a good amount of money. You won't need many fishermen at this point, just a few to keep minor production. The warchiefs will engage and run back automatically to heal, so don't attack it yourself, it's a waste of resources. When you have enough food (max, +1000), colonize not 1 or 2, but many rimsteel tiles and spam quarries, the worm will take them out one by one quickly, but it can only do one at a time. Get your economy going, get the fish lore as quick as possible, you don't need any army for now, just clear the tiles in your territory of course, if you've done that you can even delete training camp to save money. Wait longer with the rimsteel mining, there is enough on the map. ![]()
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